﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("自定义节点/地图物品播放spin动画"), Title("地图物品播放spin动画")]
	public class SpineCtrl : BearNode
	{

		public override int type { get => 13;}
		[LabelText("地图物品的objID")]
		public int obj_id;
		[LabelText("spine动画名")]
		public string anime_name;
	}
}
